DerekMartin.ca

I'm a father, manager, programmer, scrum master, geek, & movie lover.

Future of Kinect & Move

Granted, I haven’t actually tried either one, but I have read a lot about them, and watched a lot of videos of them.

I wish the future was here not, but it’s not. That’s what makes it the future.

We need the precision & low-latency of the Move, combined with the posture & location sensing of the Kinect.

The Kinect should have near-zero latency, and should be able to track your eyes with precision.

Combined, it would be killer.

Picture this:

You glance to the right, and so does your character.

You lean left, your character leans left.

You lay flat on the ground, and so does your character.

You wave your controller around like a flashlight, and so does your character.

This gets old

We have all, by now, tried gaming with our bodies (no pun intended). We’ve done the bowling & baseball. It’s great, but the novelty has worn off. What we need is some awesome (subtle) incorporation of body/motion sensing into otherwise standard games.

Kinect’s strength is not (primarily) its interaction model; it’s that it is the first simple & accurate way to get a realistic real-time representation of you inside the console.

Microsoft is in a far better position here than Sony. The Move would be easy to copy. The Kinect? Not so much.

I really do think Microsoft dropped the ball by not including Move-like controllers in the Kinect package. That would have made all the difference.

What do you think?